Lukas Kröpfl
About Lukas Kröpfl
Lukas Kröpfl serves as the Director of Engineering for the Player division at Bitmovin, where he oversees test automation and DevOps processes. He has held this position since 2016 and has played a key role in developing SDKs for various platforms.
Work at Bitmovin
Lukas Kröpfl has served as the Director of Engineering for the Player department at Bitmovin since 2016. In this role, he oversees test automation and DevOps processes, ensuring the efficiency and effectiveness of engineering operations. He leads the development of Software Development Kits (SDKs) for various platforms, including web, iOS, Android, and Roku. His contributions have been significant in building and enhancing software libraries within the Player engineering department, which supports Bitmovin's mission to deliver high-quality streaming solutions.
Education and Expertise
Lukas Kröpfl studied at HTL Villach, where he focused on Computer Science and Business Management. He completed his studies and achieved Matura from 2010 to 2015. This educational background provided him with a solid foundation in both technical and managerial aspects of engineering, which he applies in his current role at Bitmovin.
Background
Before joining Bitmovin, Lukas Kröpfl gained practical experience through internships at Lantiq, an Intel Company, in 2012 and 2013. During these internships, he worked for two months in Villach, Kärnten, Österreich. These early experiences contributed to his understanding of the technology sector and prepared him for his future roles in engineering and development.
Achievements
In his position at Bitmovin, Lukas Kröpfl has been instrumental in the development of SDKs across multiple platforms. His leadership in enhancing software libraries has played a key role in advancing the capabilities of the Player engineering department. His work supports Bitmovin's commitment to providing innovative streaming solutions.