Sean Goldie

Sean Goldie

Software Engineer @ Blind Squirrel Games

About Sean Goldie

Sean Goldie is a Software Engineer specializing in gameplay, AI programming, and UI/UX engineering. He has a strong academic background in audio programming and game audio implementation, with experience at Blind Squirrel Games and wãvescool.

Work at Blind Squirrel Games

Sean Goldie currently serves as a Software Engineer at Blind Squirrel Games, a position he has held since 2023. In this role, he contributes to gameplay and AI programming, as well as UI/UX engineering. Prior to this, he worked at Blind Squirrel Games as an Associate Software Engineer - Audio from 2022 to 2023, where he focused on audio-related programming tasks. His experience in this company highlights his ongoing commitment to advancing game development through technical expertise.

Education and Expertise

Sean Goldie possesses a strong academic background in audio programming and game audio implementation. He earned a Master of Music in Music Technology from New York University. Additionally, he holds a Bachelor’s Degree in Interdisciplinary Liberal Studies with minors in History and Political Science from Seattle University. His education has equipped him with specialized knowledge in audio implementation within video game development, particularly using Unreal Engine and AudioKinetic Wwise.

Background in Audio Programming

Sean Goldie has a solid foundation in audio programming, which is evident in his expertise in digital signal processing (DSP) and signal processing algorithms. He also has experience with machine learning applications for Music Information Retrieval (MIR). This background supports his contributions to audio implementation in video games, enhancing the overall gaming experience through advanced audio techniques.

Previous Experience at wãvescool

Before joining Blind Squirrel Games, Sean Goldie worked as an intern in Research & Relations at wãvescool from 2020 to 2021. This role provided him with valuable experience in the gaming industry, allowing him to develop skills that would later benefit his work in software engineering and audio programming.

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