Stephen Merendino

Stephen Merendino

Graphics Programmer @ Blind Squirrel Games

About Stephen Merendino

Stephen Merendino is a graphics programmer with a background in computer science and game development. He has worked at notable companies such as Naughty Dog and Blind Squirrel Games, contributing to projects like The Last of Us Part II.

Work at Blind Squirrel Games

Stephen Merendino has been employed at Blind Squirrel Games as a Graphics Programmer since 2020. The company, based in Austin, Texas, focuses on developing high-quality video games. In his role, he contributes to the visual aspects of game development, leveraging his expertise in graphics programming to enhance the gaming experience.

Education and Expertise

Stephen Merendino holds a Bachelor of Science in Computer Science from LSU Shreveport, where he studied from 2009 to 2013. He furthered his education at SMU Guildhall, earning a Master's of Interactive Technology in Game Development from 2016 to 2018. His academic background provides a solid foundation in both programming and game design, equipping him with the skills necessary for his roles in the gaming industry.

Background in Game Development

Stephen Merendino has a diverse background in game development, having worked at notable companies in the industry. Prior to his current position, he worked as a Graphics Programmer at Naughty Dog from 2018 to 2020, where he contributed to the development of The Last of Us Part II. He also served as a Software Engineer at SkyCoach, LLC from 2012 to 2016, and worked as a Teaching Assistant at SMU Guildhall in 2018.

Achievements in Game Development

During his tenure at Naughty Dog, Stephen Merendino played a significant role in the development of The Last of Us Part II, a critically acclaimed title. His contributions to this project highlight his skills in graphics programming and his ability to work within a team to create engaging gaming experiences. His involvement in the prestigious SMU Guildhall program further emphasizes his commitment to advancing his expertise in game development.

Professional Experience Timeline

Stephen Merendino's professional experience spans several years in the gaming industry. He began his career at SkyCoach, LLC as a Software Engineer from 2012 to 2016, followed by his role as a Teaching Assistant at SMU Guildhall in 2018. He then worked at Naughty Dog from 2018 to 2020 before joining Blind Squirrel Games, where he has been a Graphics Programmer since 2020.

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