Danny Ortiz
About Danny Ortiz
Danny Ortiz is a QA Engineer with extensive experience in quality assurance and certification testing in the gaming industry. He has worked for several notable companies, including BluFocus Inc. and DIGITAL Hearts USA Inc., and has a background in bilingual localization and testing across various platforms.
Work at BluFocus Inc.
Danny Ortiz has been employed at BluFocus Inc. as a QA Engineer since 2013. Over the course of 11 years, he has contributed to various projects within the company, focusing on quality assurance processes. His role involves ensuring the functionality and performance of gaming applications, which is critical for maintaining high standards in the gaming industry.
Previous Experience at DIGITAL Hearts USA Inc.
Danny Ortiz previously worked at DIGITAL Hearts USA Inc. as a QA Engineer/Xbox360 Certification in 2012. His tenure lasted for 2 months in Torrance, CA. He returned to DIGITAL Hearts USA Inc. in 2013, where he has been serving as a Quality Assurance professional for 11 years, further enhancing his expertise in the field.
Career at Konami Digital Entertainment, Inc.
Danny Ortiz worked at Konami Digital Entertainment, Inc. as a Certification/Quality Assurance Tester from 2009 to 2011. His role spanned 2 years in El Segundo, CA, where he was responsible for testing and certifying gaming products, contributing to the overall quality of the games released by the company.
Education and Expertise
Danny Ortiz studied at Cal State Fullerton and Pasadena City College. His educational background has equipped him with the necessary skills for his roles in quality assurance within the gaming industry. His expertise includes testing gaming applications across various platforms and browsers, including Internet Explorer, Chrome, and Firefox.
Bilingual Skills and Localization Experience
Danny Ortiz has assisted with Spanish localization on various projects, showcasing his bilingual skills. This experience highlights his ability to contribute to projects that require language adaptation, ensuring that gaming applications are accessible to a broader audience.