Shawn Fortner
About Shawn Fortner
Shawn Fortner is a Staff Design Engineer at Carbon, where he has worked since 2021. He has a background in industrial design and sustainable architecture, with extensive experience in advanced 3D scanning technologies and rapid prototyping.
Current Role at Carbon
Shawn Fortner currently holds the position of Staff Design Engineer at Carbon, a role he has occupied since 2021. He works in Redwood City, California, where he applies his extensive knowledge in design and engineering. His responsibilities include advanced design tasks, utilizing his expertise in parametric and generative design, particularly in the context of additive manufacturing.
Previous Experience at Carbon
Shawn Fortner has a significant history with Carbon, having worked in various capacities since 2017. He served as a Designer: Special Projects from 2017 to 2018, followed by a role as a Production Specialist from 2015 to 2017. Additionally, he was a Design Engineer from 2018 to 2020 and a Sr. Design Engineer from 2020 to 2021. His tenure at Carbon has allowed him to contribute to multiple projects and initiatives within the company.
Education and Expertise
Shawn Fortner studied at Columbus College of Art & Design, where he earned a Bachelor of Fine Arts (BFA) in Industrial Design from 2006 to 2010. He furthered his education at Earthship Biotecture Academy, achieving a Certificate in Sustainable Architecture in 2015 after an 11-month program. His educational background supports his expertise in advanced 3D scanning technologies and rapid prototyping.
Experience at Hasbro
Shawn Fortner worked at Hasbro in various roles related to rapid prototyping. He served as a Rapid Prototyping Technician from 2011 to 2012 and then as a Sr. Rapid Prototype Technician from 2012 to 2014. His experience at Hasbro contributed to his skills in design and prototyping, which he later applied at Carbon.
Technical Skills and Specializations
Shawn Fortner possesses a range of technical skills relevant to design and engineering. He specializes in design and prototyping software, including Rhinoceros, Grasshopper, and ZBrush. His expertise extends to advanced 3D scanning technologies and rapid prototyping techniques. He is also experienced in offset mesh creation and generating single zone lattices, as well as designing feature edges for the Carbon Design Engine.