Timothy Wilson
About Timothy Wilson
Timothy Wilson is a Director at Carlson Software, where he leads the Digital Twin Division and specializes in computer vision technologies. He has a diverse background in software engineering, having held positions at notable companies such as Meta, Rockstar Games, and Apple.
Work at Carlson Software
Timothy Wilson serves as the Director at Carlson Software, a position he has held since 2022. In this role, he leads the Digital Twin Division, where he focuses on deploying advanced computer vision technologies. His work involves extracting civil engineering features from various datasets, utilizing sophisticated software solutions to enhance operational efficiency and accuracy in engineering projects.
Previous Experience at Meta
Before joining Carlson Software, Timothy Wilson worked at Meta as a Senior Graphics Software Engineer at Sanzaru from 2020 to 2022. His tenure at Meta, which lasted for two years, took place in Foster City, California. During this time, he contributed to various projects that advanced the company's graphics software capabilities.
Career at Rockstar Games
Timothy Wilson was employed at Rockstar Games as a Senior Graphics Engineer for one year, from 2014 to 2015. His role in Carlsbad, California, involved working on graphics technology that supports the development of video games, contributing to the visual quality and performance of their products.
Experience at CCP and Other Companies
Timothy Wilson worked at CCP as a Senior Programmer from 2010 to 2014, accumulating four years of experience in software development. Prior to that, he was a Senior Software Engineer at Artech Information Systems for ten months in 2017-2018. He also held a position as a Junior Designer at Electronic Arts in 2009 and worked at Apple as a Senior Software Engineer from 2018 to 2020, further enhancing his skills in software engineering and design.
Early Career at Trident Microsystems
Timothy Wilson began his career at Trident Microsystems, where he worked as a Senior Software Engineer for six years, from 1997 to 2003. This early experience laid the foundation for his extensive career in software engineering and graphics technology, contributing to his expertise in the field.