Daniele Duri
About Daniele Duri
Daniele Duri is a Principal Gameplay Animator at CD PROJEKT RED, where he has worked since 2022. He has extensive experience in the gaming industry, having held various animation roles at notable companies such as Crytek, Lionhead Studios, and Reikon Games.
Work at CD Projekt Red
Daniele Duri has been employed at CD Projekt Red as a Principal Gameplay Animator since 2022. His tenure at the company spans two years, during which he has contributed to various projects in the gaming industry. Prior to his current role, he also worked at CD Projekt Red from 2017 to 2021, serving in the same position for four years. His experience at CD Projekt Red includes involvement in the development of high-profile games, leveraging his skills in gameplay animation.
Previous Experience in Animation
Daniele Duri has a diverse background in gameplay animation, having worked at several notable companies. He began his career at Scanline VFX as a Senior Animator from 2006 to 2007. He then moved to Lumiq, where he worked as a Senior Animator from 2005 to 2006. His experience continued at Lionhead Studios as a Gameplay Animator for one year in 2007 to 2008. He also held positions at Frontier as a Senior Gameplay Animator in 2009 and at Reikon Games as Lead Gameplay Animator from 2021 to 2022.
Career at Crytek
Daniele Duri spent a significant portion of his career at Crytek, where he held multiple roles. He worked as a Senior Gameplay Animator from 2009 to 2014, followed by a position as Lead Gameplay Animator from 2014 to 2016. His time at Crytek allowed him to refine his skills and contribute to various projects, enhancing his expertise in gameplay animation within the gaming industry.
Education and Expertise
Daniele Duri is self-taught in animation, which reflects his dedication to mastering the craft. He also holds a High School Diploma in Electrotechnics from I.T.I. A. Malignani, where he studied from 1992 to 1997. His educational background, combined with his extensive hands-on experience in the industry, has equipped him with a solid foundation in gameplay animation.