Dave Yablonsky

Dave Yablonsky

Lead Lighting Artist @ CD Projekt Red

About Dave Yablonsky

Dave Yablonsky is a Lead Lighting Artist at CD PROJEKT RED with extensive experience in 3D art and animation. He specializes in digital sculpting and has a strong background in game design, having worked with various software tools and in multiple roles within the industry.

Work at CD Projekt Red

Dave Yablonsky has been employed at CD Projekt Red as a Lead Lighting Artist since 2014. His role involves overseeing lighting design within game environments, contributing to the visual storytelling and atmosphere of the projects. His tenure at the company spans over ten years, during which he has played a significant part in enhancing the aesthetic quality of the games developed by CD Projekt Red.

Education and Expertise

Dave Yablonsky earned a Bachelor of Science degree in Computer Graphics and Animation from DePaul University, attending from 2003 to 2007. His educational background provides a foundation for his technical skills in 3D modeling and animation. He possesses proficiency in various software tools, including Adobe Photoshop, Autodesk 3ds Max, Autodesk Maya, Pixologic ZBrush, TopoGun, and XNormal, which are essential for his work in game art development.

Background in 3D Art and Animation

Before joining CD Projekt Red, Dave Yablonsky gained experience in the field of 3D art and animation through various roles. He worked as a 3D Artist/Designer at Reality Pump from 2012 to 2014, where he contributed to game development in Cracow, Poland. Additionally, he held positions as a Freelance 3D Animator at Chewy Software in 2011 and as a 3D Artist/Animator at Ty Inc from 2008 to 2009, building a diverse portfolio in the industry.

Skills in Game Development

Dave Yablonsky has developed a comprehensive skill set in game development, including expertise in game design, logic scripting, and level design. His strong understanding of human anatomy aids in character rigging and animation, which is crucial for creating realistic character movements. He specializes in digital sculpting and 3D concepting, enhancing the creative process in game art development and ensuring high-quality visual output.

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