Enrico Tammekand
About Enrico Tammekand
Enrico Tammekand is a Senior Material Artist with extensive experience in game development and 3D modeling. He has worked for notable companies including CD PROJEKT RED and Ubisoft, and has contributed to projects such as Godfall and a personal horror game in Unreal Engine 5.
Current Role at CD Projekt Red
Enrico Tammekand serves as a Senior Material Artist at CD Projekt Red, a position he has held since 2023. In this role, he focuses on material creation and environment design, contributing to the studio's renowned projects. His work is performed remotely, allowing him to collaborate with a diverse team of professionals in the gaming industry.
Previous Experience in Game Development
Before joining CD Projekt Red, Tammekand gained extensive experience in various roles within the gaming industry. He worked as a Senior Environment Artist at Counterplay Games from 2020 to 2022, contributing to the development of immersive game environments. His earlier positions include working as a Texture Artist at Ubisoft and a Graphic Designer at Nordea, showcasing his versatility in both artistic and technical roles.
Educational Background and Skills Development
Enrico Tammekand is self-taught in texturing and game development, having pursued these skills since 2011. His commitment to continuous learning is evident through his involvement in personal projects, such as developing a horror game in Unreal Engine 5, where he enhances his skills in level design and production pipeline.
Leadership and Collaboration in Creative Projects
Tammekand has demonstrated leadership skills by leading a team of artists at Dekogon, where he showcased his ability to foster collaboration in a creative environment. His experience includes working with high-profile clients such as Substance3D and Insomniac Games, further highlighting his capability to manage and contribute to significant projects in the industry.
Contributions to the Gaming Community
In addition to his professional work, Enrico Tammekand has contributed to the gaming community by developing learning content for platforms like Artstation and LevelUp Digital. His focus on material art and environment building reflects his commitment to sharing knowledge and expertise with aspiring artists in the field.