Jacek Matuszewski
About Jacek Matuszewski
Jacek Matuszewski is an Acting Lead Level Designer at CD PROJEKT RED, where he has worked since 2018. He holds a Master's degree in Economics and Management from Nicolaus Copernicus University and has previous experience as a Level Designer at Strange New Things and as a Senior Level Designer at Techland.
Work at CD Projekt Red
Jacek Matuszewski has been employed at CD Projekt Red since 2018, serving as the Acting Lead Level Designer. His role involves overseeing the design and development of game levels, contributing to the overall gaming experience. CD Projekt Red is known for its high-quality game production, including titles such as The Witcher series and Cyberpunk 2077. Matuszewski's experience in this position spans over six years, during which he has participated in various projects that align with the company's commitment to innovation and excellence in game design.
Previous Experience in Level Design
Before joining CD Projekt Red, Jacek Matuszewski worked at Strange New Things as a Level Designer from 2016 to 2018. In this role, he focused on creating engaging and immersive game environments. Prior to that, he served as a Senior Level Designer at Techland from 2010 to 2016, where he contributed to the design of levels for various game titles. His extensive experience in the gaming industry has equipped him with the skills necessary to excel in level design and development.
Education and Expertise
Jacek Matuszewski studied at Nicolaus Copernicus University, where he earned a Master's degree in Economics and Management from 2006 to 2009. This educational background provides him with a solid foundation in management principles, which can be beneficial in his role as Acting Lead Level Designer. His academic achievements complement his practical experience in the gaming industry, allowing him to approach level design with both creativity and strategic insight.
Background in Gaming Industry
Jacek Matuszewski has built a career in the gaming industry, beginning his professional journey at Techland. Over the years, he has developed a strong expertise in level design, working on various projects that enhance player engagement and experience. His transition from Techland to Strange New Things and subsequently to CD Projekt Red illustrates his growth and adaptability within the industry.