Karo Castello

Gameplay Designer @ CD Projekt Red

About Karo Castello

Karo Castello is a Gameplay Designer currently working at CD PROJEKT RED in Warsaw, Poland. With a background in animation and expertise in melee combat design, he has contributed to various game development projects, including roles at Rockstar Games and Inspired Gaming Group.

Current Role at CD Projekt Red

Karo Castello currently serves as a Gameplay Designer at CD Projekt Red, having joined the company in 2023. Based in Warsaw, Mazowieckie, Poland, Castello is involved in the design and development of gameplay mechanics, contributing to the creation of engaging player experiences. This role builds on previous experience and expertise in animation and game design.

Previous Experience at Rockstar Games

Before joining CD Projekt Red, Karo Castello worked at Rockstar Games as a Gameplay Animator from 2020 to 2022. During this two-year tenure in Edinburgh, Scotland, Castello focused on creating realistic animations, utilizing advanced skills in motion capture cleanup, blending, and editing. This experience contributed to a strong foundation in gameplay animation.

Education and Expertise in Animation

Karo Castello earned a BSc (Hons) in Computer Animation from the University of Portsmouth, studying from 2013 to 2016. This academic background provided a solid foundation in 3D animation principles. Castello specializes in melee combat design and possesses advanced skills in facial animation, enhancing character expressiveness in games.

Diverse Animation Background

Karo Castello has a diverse background in animation, having worked in various roles prior to current employment. Castello's experience includes positions as a Motion Capture Animator at the Department for International Development and as a 3D Character Animator at Inspired Gaming Group. Additionally, Castello volunteered as a Gameplay Animator at Frontwire Studios, further expanding expertise in gameplay animation.

Technical Skills in Game Development

Karo Castello possesses expertise in both Unreal Engine 4 and Unreal Engine 5, showcasing adaptability to evolving game development technologies. This technical proficiency complements a strong background in creature animation and melee combat design, allowing for a comprehensive approach to gameplay design and character interactions.

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