Moritz Lehr
About Moritz Lehr
Moritz Lehr is a Quest Designer at CD PROJEKT RED, specializing in the integration of game mechanics and narrative. He has a background in philosophy and game design, with experience in various roles across the gaming industry, including work on Cyberpunk 2077.
Current Role at CD Projekt Red
Moritz Lehr has been employed as a Quest Designer at CD Projekt Red since 2019. In this role, he focuses on the design and implementation of quests, contributing to the development of narrative-driven gameplay experiences. His work includes the design of side quests and additional content for the game Cyberpunk 2077, which showcases his expertise in integrating game mechanics with storytelling.
Previous Experience in Game Design
Before joining CD Projekt Red, Moritz Lehr held several positions in the game design industry. He worked as a Lead Game Designer at Mad About Pandas UG from 2017 to 2019. Prior to that, he was a Freelance Game Designer at Mobile Monsters GmbH for four months in 2014. He also served as a Game Designer at kunst-stoff from 2015 to 2017, gaining valuable experience in the Berlin area.
Educational Background in Game Design and Philosophy
Moritz Lehr studied Game Design at Games Academy, where he earned a Game Designer (GA) qualification from 2014 to 2015. He also holds a Master of Arts (MA) in Philosophy from Humboldt University of Berlin, completed between 2010 and 2013. Additionally, he obtained a Bachelor of Arts (BA) in Culture and Technology from Technische Universität Berlin from 2007 to 2010. His academic background informs his writing on ethics in video games.
Teaching Experience in Game Design
Since 2018, Moritz Lehr has been teaching Game Design at Games Academy in Berlin. His role as an educator allows him to share his knowledge and experience with aspiring game designers, contributing to the development of the next generation of professionals in the field.
Personal Interests in Tabletop Games
In addition to his professional work, Moritz Lehr has a personal passion for creating tabletop games. This hobby reflects his deep interest in game mechanics and narrative, further enhancing his skills as a game designer and quest designer.