Paweł Ochocki
About Paweł Ochocki
Paweł Ochocki is a Senior Cinematic Designer, Product Owner, and Coordinator at CD PROJEKT RED, where he has worked since 2020. He previously served as a Cinematic Designer/Artist at the same company from 2014 to 2020, contributing significantly to projects like Cyberpunk 2077.
Work at CD Projekt Red
Paweł Ochocki has been employed at CD Projekt Red since 2014. He initially worked as a Cinematic Designer/Artist for six years until 2020. In this role, he contributed to various projects, including the critically acclaimed Cyberpunk 2077. Since 2020, he has advanced to the position of Senior Cinematic Designer, Product Owner, and Coordinator. In this capacity, he provides guidance and mentoring on facial and body performance for cinematic designers, particularly for the Phantom Liberty project. He has also served as Product Owner for a multi-disciplinary team responsible for delivering key quests in Cyberpunk 2077's narrative.
Education and Expertise
While specific details about Paweł Ochocki's educational background are not provided, his extensive experience in the gaming industry highlights his expertise in cinematic design and storytelling. His role requires a deep understanding of narrative structure and player engagement, particularly in first-person perspective games. His responsibilities include task management and mentoring, indicating a strong proficiency in team leadership and project coordination.
Background
Paweł Ochocki is based in Warsaw, Mazowieckie, Poland. His career at CD Projekt Red spans nearly a decade, reflecting a commitment to the gaming industry. His work has involved collaboration with multi-disciplinary teams, showcasing his ability to work effectively in diverse environments. His role has evolved over time, demonstrating adaptability and growth within the organization.
Achievements
Paweł Ochocki has made significant contributions to the gaming industry, particularly through his work on Cyberpunk 2077. He played a key role in the development of the 'Nocturne Op55N1' quest, which integrated various story threads and allowed players to choose their ending questline. Additionally, he presented a talk at the Game Developers Conference (GDC) focused on storytelling and player agency in first-person perspective games, further establishing his expertise in narrative design.