Paweł Sasko

Paweł Sasko

Quest Director @ CD Projekt Red

About Paweł Sasko

Paweł Sasko is a Quest Director at CD PROJEKT RED, overseeing the Quest, Open World, and Cinematic Design departments. He has a background in narrative game design and holds Master's degrees in Journalism and Psychology.

Work at CD Projekt Red

Paweł Sasko has served as Quest Director at CD PROJEKT RED since 2012. In this role, he oversees three key departments: Quest, Open World, and Cinematic Design. His responsibilities include managing and mentoring Narrative Designers, ensuring that the narrative elements of the games align with the overall vision of the projects. His tenure at CD PROJEKT RED has spanned over a decade, during which he has contributed to the development of various high-profile titles.

Previous Experience in Game Development

Before joining CD PROJEKT RED, Paweł Sasko worked at Reality Pump as Lead Writer and Lead Quest Designer from 2009 to 2012. His role involved crafting engaging narratives and quests for games. Additionally, he had a brief tenure at Metropolis Software in 2009, where he worked as a Designer and QA Specialist for four months. These experiences provided him with a solid foundation in game design and narrative development.

Education and Expertise

Paweł Sasko holds two Master's degrees. He studied Journalism at the University of Warsaw from 2004 to 2009. He also pursued Psychology at Uniwersytet Kardynała Stefana Wyszyńskiego w Warszawie from 2006 to 2011. His educational background supports his expertise in designing tools and systems specifically for narrative games, allowing him to create compelling storytelling experiences within the gaming industry.

Background

Paweł Sasko began his career in the gaming industry in 2009. His early roles included positions at Metropolis Software and Reality Pump, where he honed his skills in writing and quest design. His transition to CD PROJEKT RED marked a significant step in his career, allowing him to take on greater responsibilities and influence the narrative direction of major game projects.

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