Peter Ankermann

Peter Ankermann

Technical Artist @ CD Projekt Red

About Peter Ankermann

Peter Ankermann is a Technical Artist with extensive experience in the gaming industry, currently serving as a Senior Shader Artist at Sumo Digital Ltd and as a Senior Technical Artist and Character Artist at Starbreeze Studios.

Work at Sumo Digital Ltd

Peter Ankermann has been employed at Sumo Digital Ltd since 2017, serving as a Senior Shader Artist. His role involves creating and optimizing shaders for various projects, contributing to the visual quality and performance of games developed by the studio. Sumo Digital is known for its diverse portfolio, including titles across multiple platforms. Ankermann's expertise in shader development plays a crucial role in enhancing the graphical fidelity of the games produced by the company.

Work at Starbreeze Studios

Since 2018, Peter Ankermann has worked at Starbreeze Studios as a Senior Technical Artist and Character Artist. In this dual role, he focuses on the technical aspects of character design and implementation, ensuring that characters meet both artistic and performance standards. Starbreeze Studios is recognized for its immersive storytelling and engaging gameplay, and Ankermann's contributions support the studio's commitment to high-quality game development.

Previous Experience at Goodgame Studios

Peter Ankermann worked at Goodgame Studios from 2014 to 2016 as a Senior Technical Artist. During his tenure, he was responsible for developing technical solutions to enhance the visual aspects of games. Goodgame Studios specializes in free-to-play games, and Ankermann's role contributed to the studio's focus on delivering engaging user experiences through effective art and technology integration.

Previous Experience at Bigpoint GmbH

Ankermann was employed at Bigpoint GmbH from 2011 to 2013 as a Technical Artist. In this position, he focused on bridging the gap between art and programming, ensuring that artistic visions were realized within the technical constraints of game development. Bigpoint GmbH is known for its browser-based games, and Ankermann's work supported the studio's efforts to maintain high-quality graphics in its offerings.

Early Career at Snapdragon Games

Peter Ankermann began his career at Snapdragon Games, where he worked as a 3D Artist from 2007 to 2010. In this role, he was involved in creating 3D models and assets for various game projects. Snapdragon Games is recognized for its innovative approach to game design, and Ankermann's early contributions laid the foundation for his subsequent roles in technical artistry.

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