Rafal Brozyniak
About Rafal Brozyniak
Rafal Brozyniak is a Senior Weapon Artist at CD PROJEKT RED, known for his attention to detail and expertise in both low-poly and high-poly modeling. He has extensive experience in the gaming industry, having worked at various studios and co-founded Dark Reactor.
Work at CD Projekt Red
Rafal Brozyniak has been employed at CD Projekt Red as a Senior Weapon Artist since 2017. In this role, he focuses on creating detailed weapon models, utilizing his extensive experience in both low-poly and high-poly modeling. His work involves generating realistic textures and models that align closely with concept art. Brozyniak's position at CD Projekt Red allows him to apply his advanced skills in game art while contributing to high-profile projects within the gaming industry.
Previous Experience in Game Art
Prior to his tenure at CD Projekt Red, Rafal Brozyniak worked at several notable studios. He served as a 3D Artist and Environment Artist at Bizarre Creations from 2007 to 2009 in Liverpool, United Kingdom. He also held the position of Lead 3D Artist and Co-Founder at Dark Reactor from 2009 to 2017 in Bydgoszcz, Poland. Earlier in his career, he worked as a 3D Artist and Environment Artist at FRONTLINE Studios from 2001 to 2006, also in Bydgoszcz.
Education and Expertise
Rafal Brozyniak studied at the University of Computer Science in Lodz, Poland, where he earned an Engineer's degree in Computer Graphics from 2000 to 2004. His educational background laid the foundation for his advanced skills in game art, particularly in hard surface modeling and texture creation. Brozyniak possesses expert-level proficiency in software tools such as 3Ds Max, Blender, Substance Painter, and Unreal Engine, which he utilizes to enhance his work in the gaming industry.
Skills and Specializations
Rafal Brozyniak demonstrates a strong ability to create realistic textures and models, with a focus on hard surfaces. He has advanced skills in both low-poly and high-poly modeling and is knowledgeable about current trends in video game visual design. Brozyniak is particularly skilled in generating normal maps from high poly models and has an advanced understanding of game art pipelines and methodologies. His passion for staying updated with the latest technology and techniques further enhances his expertise in the field.