Tomasz Stryjewski

Tomasz Stryjewski

Senior Character Artist @ CD Projekt Red

About Tomasz Stryjewski

Tomasz Stryjewski is a Senior Character Artist at CD Projekt Red, where he has worked since 2013. He holds a master's degree in architecture from Wydział Architektury w Białymstoku, where he studied from 1996 to 2000.

Work at CD Projekt Red

Tomasz Stryjewski has been employed at CD Projekt Red since 2013, holding the position of Senior Character Artist. His role involves creating detailed character models and contributing to the visual development of various projects within the company. CD Projekt Red is known for its high-quality games, including the acclaimed Witcher series and Cyberpunk 2077. Stryjewski's experience in character artistry plays a significant role in enhancing the immersive quality of the games produced by the studio.

Education and Expertise

Tomasz Stryjewski studied at Wydział Architektury w Białymstoku, where he focused on architecture and urban planning. He earned a master's degree in engineering in architecture (mgr. inż. arch.) from 1996 to 2000. This educational background provides him with a strong foundation in design principles, which he applies in his work as a character artist. His expertise in character modeling is complemented by his understanding of spatial design and aesthetics.

Background

Before joining CD Projekt Red, Tomasz Stryjewski worked at Platige Image as a Character Modeler. His tenure at Platige Image lasted for seven months in 2013, during which he contributed to various projects in the animation and visual effects industry. This experience allowed him to develop skills in character modeling and design, which he later applied in his role at CD Projekt Red.

Professional Experience

Tomasz Stryjewski has accumulated significant experience in the field of character artistry. His career began with a position at Platige Image, where he focused on character modeling for a brief period before transitioning to CD Projekt Red. Since 2013, he has been involved in various projects, contributing his skills to enhance the character design and overall visual storytelling in video games.

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