Ulrika Tegtmeier
About Ulrika Tegtmeier
Ulrika Tegtmeier is a Quest Designer at CD PROJEKT RED, with a diverse background in game design, journalism, and media studies. She has worked in various roles across the gaming industry, focusing on creating emotionally engaging game experiences.
Work at CD Projekt Red
Ulrika Tegtmeier has been employed at CD PROJEKT RED as a Quest Designer since 2022. In this role, she contributes to the development of engaging and immersive quests within the gaming environment. Her experience in narrative design and level design enhances her ability to create compelling player experiences.
Education and Expertise
Ulrika Tegtmeier studied Game Design at Vancouver Film School, where she earned a Diploma from 2012 to 2013. She also attended Hochschule für Bildende Künste Braunschweig, studying Media Studies from 2010 to 2012. Her educational background, combined with her strong foundation in literature, history, and visual design, supports her versatility in the gaming industry.
Background in Game Design
Ulrika Tegtmeier has a diverse background in game design, having worked in various roles across multiple companies. She served as a Narrative Designer at Effective Evolutions from 2013 to 2015, and as a Level Designer at Star Stable Entertainment AB from 2017 to 2021. Her experience also includes positions at Fast Travel Games and Ubisoft, where she developed skills in level design and testing.
Achievements in Narrative Design
Throughout her career, Ulrika Tegtmeier has focused on creating game experiences that evoke a wide range of emotions and allow players to make meaningful choices. Her work as an Editor-in-chief and Editor at Adventure Corner from 2003 to 2017 provided her with a strong foundation in storytelling and narrative development, which she applies to her current role in game design.
Professional Development and Learning
Ulrika Tegtmeier possesses a strong desire for continuous learning, which enhances her adaptability in the gaming industry. Her commitment to professional development is evident in her diverse work experiences and her ability to integrate knowledge from various fields into her game design practice.