Kasra Sadeghi
About Kasra Sadeghi
Kasra Sadeghi is an LLVM Backend Engineer at Cerebras Systems, where he has worked since 2021. He holds a Bachelor's degree in Computer Science from The University of Texas at Austin and has experience in software development and game design.
Work at Cerebras Systems
Kasra Sadeghi has been employed at Cerebras Systems as an LLVM Backend Engineer since 2021. In this role, he contributes to the development of advanced computing technologies. His work focuses on optimizing compiler frameworks, particularly utilizing LLVM to enhance performance and efficiency in computing tasks. Cerebras Systems is known for its innovative approaches in the field of artificial intelligence and high-performance computing.
Education and Expertise
Kasra Sadeghi earned a Bachelor's degree in Computer Science from The University of Texas at Austin, where he studied from 2016 to 2020. His education provided a strong foundation in software development, compiler design, and graphics programming. This academic background supports his current role in developing complex software systems and contributes to his expertise in LLVM and related technologies.
Background
Before joining Cerebras Systems, Kasra Sadeghi gained experience as a Software Development Intern at The Home Depot in 2018. He worked for three months in the Austin, Texas area, where he was involved in various software development tasks. Additionally, he served as a Teacher's Assistant at The University of Texas at Austin from 2017 to 2018, further enhancing his skills in programming and software engineering.
Projects and Contributions
Kasra Sadeghi has developed several notable projects during his academic and professional career. He created Cornerstone, a modular compiler framework that utilizes LLVM IR code generation. He also developed Craftmine, a Minecraft clone that features shadows and multithreaded infinite terrain generation. Other projects include Kedit, an editor built from scratch using OpenGL and GLFW, and 'Please Chai Again', a roguelike game developed with hand-drawn graphics and boss fights using Godot.