David Finseth
About David Finseth
David Finseth is a Senior Digital Product Manager at Wizards of the Coast, where he focuses on MTG: Arena's Content and Digital Card Design teams. He has extensive experience in the digital gaming industry, having held various roles at companies such as Zynga and Kongregate.
Work at Wizards of the Coast
David Finseth has been employed at Wizards of the Coast as a Senior Digital Product Manager since 2023. In this role, he serves as the Product Owner for the content and digital card design teams of MTG: Arena. His responsibilities include overseeing product development and ensuring that player experience is prioritized in the decision-making process.
Previous Experience in Digital Product Management
Before joining Wizards of the Coast, David Finseth held various positions in digital product management. He worked at Zynga as a Lead Technical Product Manager from 2022 to 2023 and as a Senior Technical Product Manager from 2021 to 2022. Additionally, he served as a Product Manager at Kongregate from 2019 to 2021, where he focused on enhancing player engagement and experience.
Technical Design Background
David Finseth's career includes a significant technical design background. He worked as a Lead Technical Designer at The 3D Printer Experience for seven months in 2014. Prior to that, he was a Senior Technical Artist at Kongregate from 2015 to 2019, where he contributed to the development of digital games through technical artistry and design.
Education and Academic Involvement
David Finseth studied at DePaul University, where he earned a Bachelor of Fine Arts (BFA) in Animation from 2010 to 2014. He also served as MSP Faculty at the School of the Art Institute of Chicago from 2014 to 2016, where he contributed to the education of students in the field of digital arts.
Focus on Player Experience
Throughout his career, David Finseth has maintained a strong focus on player experience in digital game development. He advocates for analytical and metrics-driven decision-making, which has guided his approach to product management and development in the gaming industry.