Emily Teng
About Emily Teng
Emily Teng is a Senior Worldbuilding Game Designer at Wizards of the Coast, where she has worked since 2018. Her previous experience includes roles at Microsoft, Nintendo, and Epic, as well as an undergraduate research position at Texas A&M University.
Current Role at Wizards of the Coast
Emily Teng serves as a Senior Worldbuilding Game Designer at Wizards of the Coast, a position she has held since 2018. In this role, she is involved in the development and design of immersive game worlds, contributing her expertise to enhance player experiences. Her work is based in Renton, Washington, where she collaborates with a team of designers and developers to create engaging narratives and environments for various gaming projects.
Previous Experience in Game Design and Testing
Prior to her current role, Emily Teng accumulated diverse experience in the gaming industry. She worked as a Test Plan Runner at Epic from 2012 to 2014, where she contributed to quality assurance processes. Following that, she served as an Associate Bilingual Product Tester at Nintendo from 2015 to 2016. Additionally, she held a position as a Game Writer and Software Test Contractor at NeoCrux Ltd. from 2017 to 2018, further expanding her skills in game writing and testing.
Experience at Microsoft and Texas A&M University
Emily Teng worked at Microsoft as an Xbox Test Coordinator from 2016 to 2018, where she was involved in testing processes in the Greater Seattle Area. Her early career included an undergraduate research position at Texas A&M University in the English Department under Dr. Margaret Ezell from 2011 to 2012. This role allowed her to develop research skills that would benefit her future endeavors in game design and writing.
Educational Background in English and Psychology
Emily Teng earned her Bachelor of Arts degree from Texas A&M University, where she studied English with a focus on Creative Writing and Psychology from 2008 to 2012. This educational background provided her with a strong foundation in narrative development and character creation, skills that are essential in her current role as a game designer.