James Rose

James Rose

UX/Game Designer @ Coast

About James Rose

James Rose is a UX/Game Designer at Wizards of the Coast, where he has worked since 2013. He has contributed to various Magic: The Gathering releases and has experience in game design and system documentation.

Work at Wizards of the Coast

James Rose has been employed at Wizards of the Coast since 2013, serving as a UX/Game Designer. He is based in Renton, Washington, and has contributed to multiple upcoming releases of Magic: The Gathering. His role involves enhancing user experiences, particularly for new players engaging with MTG Arena. Rose's work focuses on creating intuitive designs that facilitate player onboarding and enjoyment.

Previous Experience at Mind Control Software

Before joining Wizards of the Coast, James Rose worked at Mind Control Software from 2007 to 2010 as a Designer. During his three years there, he was involved in various aspects of game design, including the creation of system documentation and design assets. This experience laid the groundwork for his subsequent work in UX and game design.

Game Design Contributions

James Rose has made significant contributions to the design of several Magic: The Gathering sets. His credits include work on Commander 2015, Conspiracy 2, Ixalan, Throne of Eldraine, and Midnight Hunt. Rose's involvement in these projects showcases his expertise in card design and game mechanics, contributing to the overall gameplay experience.

Technical Skills and Tools

In his role as a UX/Game Designer, James Rose utilizes various technical skills to implement game content. He works with Unity and JSON to create engaging game experiences. His proficiency in these tools allows him to develop wireframes, mockups, and working prototypes, which are essential for effective game design and user experience.

Focus on New-Player Experiences

James Rose has played a key role in designing new-player experiences for MTG Arena. His focus on user experience aims to streamline the onboarding process for new players, making it easier for them to understand and enjoy the game. This initiative reflects his commitment to enhancing accessibility and engagement within the Magic: The Gathering community.

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