James Wyatt

James Wyatt

Senior Game Designer @ Coast

About James Wyatt

James Wyatt is a Senior Game Designer at Wizards of the Coast, where he has worked since 2020. He previously held various roles at the company for 14 years and has a background in religious studies with degrees from Oberlin College and Union Theological Seminary.

Current Role at Wizards of the Coast

James Wyatt serves as a Senior Game Designer at Wizards of the Coast, a position he has held since 2020. In this role, he leads the development of game sourcebooks for Dungeons & Dragons, overseeing projects from inception to completion. His responsibilities include collaborating with various teams to ensure the integration of gameplay mechanics and narrative elements. Wyatt's work contributes to the ongoing evolution of Dungeons & Dragons, enhancing the gaming experience for players.

Previous Experience at Wizards of the Coast

James Wyatt has an extensive history with Wizards of the Coast, having worked there for a total of 20 years. From 2000 to 2014, he held multiple roles, including Creative Manager, Writer, and Game Designer. During this time, he played a significant role in transforming world guides into published art books for Magic: The Gathering. He then served as Senior Narrative Designer from 2014 to 2020, where he focused on narrative development and continuity for various game settings.

Educational Background

James Wyatt holds a Master of Divinity (MDiv) from Union Theological Seminary, which he completed from 1990 to 1993. Prior to this, he earned a Bachelor of Arts (BA) in Religion from Oberlin College, studying there from 1986 to 1990. His educational background provides him with a unique perspective on storytelling and world-building within the gaming industry.

Contributions to Game Worlds

Throughout his career, James Wyatt has contributed to the creation of several notable game worlds. He played a key role in maintaining continuity for the Forgotten Realms and Innistrad settings. Additionally, he contributed to the development of the Eberron and Ixalan worlds for Magic: The Gathering. His collaboration with art directors and concept artists has been instrumental in creating immersive environments that enhance player engagement.

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