John Scott T.
About John Scott T.
John Scott T. is a Creative Director at Wizards of the Coast, where he has worked since 2019. He has extensive experience in the gaming industry, including roles at Microsoft and HoloSpark, and has contributed to significant projects in tabletop and video game design.
Work at Wizards of the Coast
John Scott T. has served as the Creative Director at Wizards of the Coast since 2019. In this role, he has led significant initiatives, including a year-long project to reimagine core intellectual property elements of Dungeons & Dragons. He has collaborated with veteran concept artists to enhance the brand's visual and narrative aspects. His leadership has been instrumental in building innovative processes for remote and hybrid creative collaboration within the organization.
Previous Experience at Microsoft
Prior to his current role, John worked at Microsoft from 2008 to 2016. He held multiple positions, including Xbox Game Producer and Lead Game Designer from 2008 to 2012, and Director of Global Student Developer Evangelism Programs from 2012 to 2016. During his tenure, he contributed to various projects and initiatives that shaped the gaming landscape, including leading a transition from waterfall to agile production methodologies.
Background in Game Production
John has extensive experience in game production, having worked at HoloSpark as Executive Producer from 2016 to 2019 and at Flying Lab Software as MMO Lead Producer from 2002 to 2008. His leadership in these roles included overseeing the development of live-service games and managing large teams through critical phases of game production, such as alpha and beta testing.
Education and Expertise
John Scott T. studied at the University of Missouri-Columbia, where he earned a Bachelor’s degree in Journalism from 1989 to 1993. His educational background has contributed to his expertise in storytelling and content creation within the gaming industry. His experience spans over two decades, during which he has developed original tabletop gaming intellectual properties and led writer’s rooms to create AAA game story bibles.
Achievements in Game Design
Throughout his career, John has achieved notable milestones in game design and production. He has successfully created three original tabletop gaming intellectual properties that remain in production after twenty-five years. Additionally, he has led a 70-person game studio through the launch of a live-service game that continues to operate successfully after 15 years.