Lee Sharpe

Lee Sharpe

Digital Product Manager @ Coast

About Lee Sharpe

Lee Sharpe is a Digital Product Manager at Wizards of the Coast, where he has worked since 2015. He has a background in data analysis and software development, contributing to projects like MTG Arena and possessing expertise in Agile methodologies and game design.

Work at Wizards of the Coast

Lee Sharpe has been employed at Wizards of the Coast since 2015, currently holding the position of Digital Product Manager. In this role, he oversees the development and management of digital products. Prior to this, he worked as a Data Analyst from 2009 to 2015, where he contributed to the development of MTG Arena, a digital version of the Magic: The Gathering card game. His initial position at Wizards was as a Software Developer from 2007 to 2009, providing him with a comprehensive understanding of both software development and data analysis within the gaming sector.

Education and Expertise

Lee Sharpe studied at the University of Illinois Urbana-Champaign from 2000 to 2004, earning a degree that laid the foundation for his career in technology and game development. He possesses expertise in Agile Methodologies, which are essential for managing iterative processes in game development. His strong background in game design further enhances his ability to improve user experience in digital gaming products.

Background in Programming and Data Analysis

Before joining Wizards of the Coast, Lee Sharpe worked as a Systems Programmer at Pavlov Media from 2004 to 2007. This role provided him with valuable experience in programming and systems management. His skills in SQL and Perl enable him to analyze and manage data effectively, which is crucial in the gaming industry for understanding player behavior and product performance.

Contributions to Digital Gaming

Throughout his career, Lee Sharpe has made significant contributions to digital gaming, particularly through his work on MTG Arena at Wizards of the Coast. His roles have involved both the technical aspects of game development and the strategic management of digital products, allowing him to influence the direction and success of gaming initiatives.

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