Remko Troost
About Remko Troost
Remko Troost is a Character Art Director at Wizards of the Coast, where he has worked since 2022. He has extensive experience in concept art, having held positions at notable companies such as Ubisoft and Panache Digital Games, and he also teaches at Syn Studio in Montreal.
Work at Wizards of the Coast
Remko Troost has been serving as the Character Art Director at Wizards of the Coast since 2022. In this role, he oversees the character art development for various projects, contributing to the visual identity of the company's gaming titles. His experience in character design and art direction supports the creation of engaging and immersive character visuals.
Previous Experience in Art Direction
Before joining Wizards of the Coast, Remko Troost worked at AMA Studios as an Art Director and Concept Artist for a brief period in 2010. He also held the position of Senior Concept Artist and Illustrator at Panache Digital Games from 2020 to 2022, where he contributed to various projects in Montreal, Quebec, Canada. His extensive tenure at Ubisoft Entertainment Montreal from 2010 to 2020 as a Senior Concept Artist further solidified his expertise in the field.
Teaching Experience in Concept Art
Since 2014, Remko Troost has been teaching Concept Art at Syn Studio: École d'art in the Montreal, Canada Area. His role as an educator allows him to share his knowledge and skills in traditional and digital 2D media with aspiring artists. This position reflects his commitment to fostering the next generation of talent in the art and gaming industries.
Expertise in Concept Art
Remko Troost possesses strong skills in creating concept art across a variety of subjects, including vehicles, weapons, and robots. His ability to push the boundaries in visual problem solving is a hallmark of his work. This expertise has been developed through years of experience in the gaming industry, where he has tackled complex design challenges.
Background in the Gaming Industry
Remko Troost's career in the gaming industry began at 10Tacle Studios Belgium, where he worked as a Senior Concept Artist from 2006 to 2008. He later gained international experience at Ubisoft Entertainment in Paris as a Senior Concept Artist in 2009. His diverse background includes significant roles in both Montreal and Paris, contributing to his comprehensive understanding of global gaming art trends.