Ryan George

Senior Software Engineer @ Coast

About Ryan George

Ryan George is a Senior Software Engineer at Wizards of the Coast, specializing in rapid prototyping and cross-platform development. He has a background in game design and has worked for various companies in the gaming industry, contributing to the development of tools that enhance the game development process.

Work at Wizards of the Coast

Ryan George has been employed at Wizards of the Coast as a Senior Software Engineer since 2016. In this role, he focuses on developing tools that streamline the game development process. His work emphasizes identifying and addressing pain points within the development cycle, which enhances overall efficiency and productivity.

Previous Experience in Game Development

Before joining Wizards of the Coast, Ryan held several positions in the game development industry. He worked as a Contract Game Designer at The Field Museum from 2011 to 2012, and as a Developer at InContext Solutions from 2011 to 2013. Additionally, he served as a Unity Developer at mLevel from 2013 to 2016 and briefly worked as a Quality Assurance Analyst at NetherRealm Studios in 2011.

Education in Game Design

Ryan studied Game Design at Columbia College Chicago from 2007 to 2010. His education provided him with foundational knowledge and skills necessary for a career in game development, which he has applied throughout his professional journey.

Specialization and Skills

Ryan specializes in rapid prototyping, which allows for quick iteration and testing of game concepts. He has expertise in cross-platform development, covering iOS, Android, WebGL, Windows, and Mac. Additionally, he possesses skills in creative writing, contributing to game narratives and storytelling.

Personal Interests

Outside of his professional work, Ryan has a personal hobby of brewing hard cider. This interest reflects his creative side and passion for crafting unique experiences.

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