Bobby Lockhart
About Bobby Lockhart
Bobby Lockhart is a Senior Game Designer and Co-founder of Dibs Toys, with a background in game design and engineering. He has worked at various companies, including Phosphor Games and CodeCombat, and holds a BFA from New York University.
Work at CodeCombat
Bobby Lockhart currently serves as a Senior Game Designer at CodeCombat, a position he has held since 2022. In this role, he focuses on developing engaging educational games that integrate play into learning experiences. Prior to his current position, he worked at CodeCombat as a Game Designer from 2018 to 2021, contributing to the design and development of interactive programming games aimed at teaching coding skills.
Experience at Dibs Toys
As a co-founder of Dibs Toys since 2021, Bobby Lockhart plays a significant role in the company's operations and product development. He has been instrumental in inventing toys that contribute to the company's product line. Dibs Toys focuses on creating innovative and engaging toys that promote play and learning.
Previous Roles in Game Design
Bobby Lockhart has held several positions in the game design industry. He worked as a Senior Designer at Phosphor Games from 2016 to 2017 and as a Game Designer at Toy Studio from 2010 to 2013. Additionally, he served as Creative Director at Important Little Games, where he focused on innovative game design. His diverse experience in game design spans various roles and responsibilities.
Educational Background
Bobby Lockhart studied at New York University from 2004 to 2008, where he earned a Bachelor of Fine Arts (BFA) degree with a focus on Film & TV, Math, and Computer Science. He also attended Bergen County Academies from 2000 to 2004, achieving a High School Diploma with a concentration in Engineering. His educational background provides a strong foundation for his work in game design and technology.
Teaching Experience
In 2015, Bobby Lockhart served as an Adjunct Professor at DePaul University for a brief period of two months. This role involved teaching and mentoring students, sharing his expertise in game design and development. His experience in academia complements his practical work in the industry.