Greg Fagan

Greg Fagan

Senior Frontend Engineer @ Cognite

About Greg Fagan

Greg Fagan is a Senior Frontend Engineer with a background in software development and a focus on creating user-friendly interfaces. He has experience in various roles at companies such as Microsoft and SparkCognition, and he currently works at Cognite, where he explores spatial computing and generative art techniques.

Current Role at Cognite

Greg Fagan serves as a Senior Frontend Engineer at Cognite, a position he has held since 2024. In this role, he focuses on developing user interfaces that enhance user experience and engagement. His work involves leveraging modern web technologies and frameworks to create efficient and effective solutions.

Previous Experience at SparkCognition

Greg Fagan worked at SparkCognition in various capacities from 2018 to 2022. He initially joined as a Software Engineer III, where he contributed for three years. He later advanced to the role of Senior Software Engineer for nine months and served as a Software Architect for ten months. His time at SparkCognition involved developing complex data-visualization frontends for AI software.

Background in Software Development at Microsoft

Greg Fagan has significant experience from his tenure at Microsoft, where he worked as a Software Development Engineer from 2008 to 2013. He held the position of Software Development Engineer II for two years in the Greater Seattle Area. His work at Microsoft provided him with a strong foundation in software engineering principles and practices.

Education and Expertise in Computer Engineering

Greg Fagan earned a Bachelor of Science in Computer Engineering from Texas A&M University, completing his studies from 2003 to 2007. His educational background has equipped him with a solid understanding of both hardware and software systems, which he applies in his professional roles.

Passion for Game Development and Generative Art

Greg Fagan has a passion for creating user interfaces influenced by principles from game development. He actively participates in game jams and explores generative art techniques using shader programming on platforms like Shadertoy. His interest in spatial computing is reflected in his work with the WebXR API.

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