Severin Walker

Severin Walker

Head Of Technician And Avatar Production @ Cosmiq Universe AG

About Severin Walker

Severin Walker serves as the Head of Technician and Avatar Production at Cosmiq Universe AG and has held the position of Chief Executive Officer at Broken God Games since 2019. He has extensive experience in the gaming and film industries, including roles as a tutor at Sae Institute GmbH and as a level designer and writer at Sycoforge.

Work at Broken God Games

Severin Walker serves as the Chief Executive Officer at Broken God Games, a position he has held since 2019. In this role, he oversees the company's strategic direction and operational management. His leadership contributes to the development of innovative gaming experiences, aligning with the company's vision and objectives.

Current Role at Cosmiq Universe AG

Severin Walker is the Head of Technician and Avatar Production at Cosmiq Universe AG, a position he has occupied since 2019. He is responsible for managing technical aspects of avatar production, ensuring high-quality outputs that meet the company's standards. His expertise in this area supports the development of immersive digital experiences.

Experience at Sycoforge

Since 2018, Severin Walker has worked as a Level Designer and Writer at Sycoforge in Zurich, Switzerland. In this capacity, he focuses on creating engaging game levels and narratives, contributing to the overall gameplay experience. His role involves collaboration with other team members to enhance the game's design and storytelling elements.

Tutoring at Sae Institute GmbH

Severin Walker has been a Tutor at Sae Institute GmbH since 2014, providing guidance and instruction to students in Bayern, Bavaria, Germany. His experience in the film industry and game design informs his teaching, allowing him to share practical knowledge with aspiring professionals in the field.

Background in Film and 3D Design

Severin Walker studied Film at Sae Institute Athens, which laid the foundation for his career in the creative industries. He also worked as a 3D Generalist at Phirstfilm Productions GmbH from 2012 to 2013 in Zurich, Switzerland. This experience equipped him with essential skills in 3D modeling and animation, contributing to his subsequent roles in game design and production.

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