Daniel Brown

Daniel Brown

Lead Tech Artist @ Cvent

About Daniel Brown

Daniel Brown is a Lead Tech Artist with a Bachelor of Fine Arts in Game and Interactive Media Design from the Savannah College of Art and Design. He has extensive experience in 3D and environment art, having worked at various companies in the gaming industry and currently contributes to research at the University of Maryland.

Work at Cvent

Daniel Brown has been serving as the Lead Tech Artist at Cvent since 2021. In this role, he applies his expertise in 3D art and environment art to enhance the company's projects. His position involves collaborating with various teams to ensure the visual quality and technical performance of the company's offerings. Cvent is known for its event management software, and Brown's contributions play a significant role in the development of engaging user experiences.

Education and Expertise

Daniel Brown studied at the Savannah College of Art and Design, where he earned a Bachelor of Fine Arts (B.F.A.) in Game and Interactive Media Design from 2007 to 2011. His education provided him with a solid foundation in both 3D art and environment art, which he has built upon throughout his career in the gaming industry. His academic background supports his current role as a Lead Tech Artist, where he utilizes his skills in various projects.

Background in the Gaming Industry

Daniel Brown has a diverse background in the gaming industry, having worked in various roles across multiple companies. He began his career as an Environment Artist at Vigil Games in 2011. Over the years, he has held positions at companies such as Zombie Studios, Glu Mobile, and Ascent Games, where he focused on environment art and 3D art. His experience spans several regions, including Austin, Texas, Greater Seattle Area, and Southern California.

Research Contributions at University of Maryland

Since 2019, Daniel Brown has been involved in research work at the University of Maryland. His contributions to various projects in College Park, Maryland, showcase his commitment to advancing knowledge in his field. This role complements his industry experience and allows him to engage with academic research, further enhancing his skills and expertise in art and design.

Previous Roles and Experience

Before his current positions, Daniel Brown held several roles that contributed to his professional development. He worked as an Environment Artist at Vigil Games, Zombie Studios, and Glu Mobile, where he gained valuable experience in creating immersive environments. Additionally, he served as a Camp Counselor at iD Tech Camps, providing mentorship and guidance to aspiring young artists. His varied experiences have equipped him with a comprehensive skill set in the gaming and interactive media sectors.

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