Steven Wrinch

Steven Wrinch

Director Of Software Engineering @ DarkVision

About Steven Wrinch

Steven Wrinch is the Director of Software Engineering at DarkVision Technologies Inc., where he has worked since 2020. He has extensive experience in software engineering, having held various technical roles at prominent gaming companies, including Electronic Arts and United Front Games.

Current Role at DarkVision Technologies Inc.

Steven Wrinch serves as the Director of Software Engineering at DarkVision Technologies Inc. since 2020. In this role, he leads software development efforts, focusing on innovative solutions for ultrasonic imaging systems. His responsibilities include overseeing the software engineering team and guiding research and development initiatives to enhance the company's technology offerings.

Previous Experience in Game Development

Steven Wrinch has extensive experience in the gaming industry, having held various positions at notable companies. He worked at Electronic Arts as a Software Engineer II and Animation Specialist from 2002 to 2005, contributing to the FIFA series. He later joined Propaganda Games as a Lead Software Engineer for Turok from 2005 to 2008 and served as Technical Lead for Pirates of the Caribbean: Armada of the Damned from 2008 to 2010. His tenure at United Front Games included roles as Technical Director for multiple titles, including Smash+Grab and Triad Wars, from 2013 to 2016.

Educational Background in Computer Engineering

Steven Wrinch studied Computer Engineering at the University of Victoria, where he earned a Bachelor of Engineering (BENG) degree from 1997 to 2002. This educational foundation provided him with essential skills in software development and engineering principles, which he has applied throughout his career in various technical roles.

Technical Skills and Contributions

Steven Wrinch has developed a range of technical skills throughout his career. He designed data pipelines for asset management and created a terabyte-scale data storage system. His expertise includes automating cloud deployments using DevOps tools like Ansible and RunDeck on AWS and Azure platforms. He has also optimized performance through techniques such as SSE (x86) and ARM Neon vector instruction optimization and implemented data compression using DSP algorithms.

Game Development Projects and Innovations

Throughout his career, Steven Wrinch has contributed to several game development projects, resulting in nine published game credits. He has experience in live operations for two live games, where he created build systems, unit tests, and continuous integration pipelines. His work includes programming physics systems, designing animation systems, and developing network programming solutions for character movement in games.

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