Eric Wooten

Eric Wooten

Software Engineer 1 @ DealerSocket

About Eric Wooten

Eric Wooten is a Software Engineer 1 with a background in Computer Science and a specialization in Intelligent Systems from UC Irvine. He has extensive experience in software development, particularly in automated testing and back-end system design, and has worked at DealerSocket since 2015.

Current Role at DealerSocket

Eric Wooten currently holds the position of Software Engineer 1 at DealerSocket, a role he has occupied since 2019. He works in San Clemente, California, contributing to various software development projects. His responsibilities include creating and maintaining automated tests using C# Selenium and SoapUI within an Agile framework. Eric's experience at DealerSocket has allowed him to develop and implement solutions that enhance the company's software offerings.

Previous Experience at DealerSocket

Before his current role, Eric Wooten served as an Associate Software Engineer II at DealerSocket from 2017 to 2019 and as a Test Engineer from 2015 to 2017. In these positions, he focused on designing new back-end systems utilizing .NET and Apache Kafka. He also developed a proof of concept for a real-time system aimed at improving the efficiency of existing semi-real-time systems.

Education and Specialization

Eric Wooten earned his Bachelor's degree in Computer Science with a specialization in Intelligent Systems from the University of California, Irvine. He studied there from 2013 to 2015. His academic background provided him with a solid foundation in software engineering principles and practices, which he has applied throughout his career.

Early Career at Ralphs Grocery Company

Eric began his professional journey at Ralphs Grocery Company, where he worked as a Meat Clerk from 2011 to 2014 in Costa Mesa, California. This role provided him with early work experience and customer service skills before transitioning to a career in software engineering.

Game Development Projects

During his time at UC Irvine, Eric Wooten led the development of a 2-D hack-and-slash game titled Golden Sword. He took on multiple roles in this project, including lead programmer, gameplay programmer, level designer, and co-manager. This experience allowed him to explore his interests in game development and apply his technical skills in a creative context.

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