Brendon Conradie
About Brendon Conradie
Brendon Conradie is a VFX Technical Artist and Programmer at Stormcraft Studios, with extensive experience in software development, particularly in game and web technologies. He has worked at Derivco in various roles since 2013 and has a background in computer programming and design from the University of South Africa.
Current Role at Stormcraft Studios
Brendon Conradie serves as a VFX Technical Artist and Programmer at Stormcraft Studios, a position he has held since 2017. In this role, he focuses on visual effects and programming, contributing to the development of high-quality gaming experiences. His expertise in graphics programming and game development enhances the studio's capabilities in creating engaging visual content.
Previous Experience at Derivco
Brendon Conradie has held multiple positions at Derivco, a leading software development company in South Africa. His roles included Software Developer Level 2 in various teams such as HTML5 Core, Game Evolution, Slingshot Studios, and Bingo. His tenure at Derivco spanned from 2013 to 2017, during which he gained extensive experience in mobile and web development.
Educational Background in Computer Programming
Brendon studied at the University of South Africa, focusing on Computer Programming and Design. He began his studies in 2015, completing a year in Design and briefly studying Computer Programming. This educational foundation supports his technical skills in software development and design.
Technical Skills and Expertise
Brendon Conradie possesses a diverse skill set in web technologies, including HTML5, CSS, and JavaScript, along with frameworks like AngularJS and jQuery. He is proficient in version control systems such as Git and Mercurial. His experience extends to game development using engines like Unity and Unreal Engine, as well as familiarity with build tools and package managers.
Ongoing Learning and Development
Brendon is actively enhancing his skills in graphics programming by learning advanced topics such as WebGL, OpenGL, and GLSL. This commitment to continuous learning reflects his dedication to staying updated with industry trends and improving his technical capabilities.