John Bartkiw

John Bartkiw

Vr Believer & CTO @ Devolver Digital

About John Bartkiw

John Bartkiw is a VR Believer and CTO at Devolver Digital, with extensive experience in game development and agile project management. He has held various positions at notable companies including Microsoft, Valve Corporation, and Oculus VR, and specializes in supporting indie developers in the gaming industry.

Current Role at Devolver Digital

Currently, John Bartkiw serves as the VR Believer and Chief Technology Officer (CTO) at Devolver Digital. He has held this position since 2018, contributing to the company's focus on innovative gaming experiences. His role involves overseeing technological advancements and ensuring the integration of virtual reality into the company's projects.

Previous Experience at Devolver Digital

Prior to his current role, John Bartkiw worked at Devolver Digital as Token Canadian for a period of 10 months from 2014 to 2015. This experience provided him with insights into the company's culture and operations, further preparing him for his later leadership position.

Experience at Microsoft

John Bartkiw has extensive experience with Microsoft, where he worked in various roles from 1997 to 2007. His positions included Software Design Engineer/Test and Program Manager. His time at Microsoft spanned over six years, during which he developed skills in software design and project management.

Background in Game Development

John Bartkiw has over twelve years of experience in AAA game development. He has held significant roles at Valve Corporation and Oculus VR, where he focused on business development and engineering. His expertise includes multi-tier development and a strong commitment to quality in game projects.

Education and Expertise

John Bartkiw studied Computer Science at Western University, earning a Bachelor of Science degree from 1994 to 1997. He also attended Lakeport from 1989 to 1993. His educational background supports his specialization in agile project management, particularly using SCRUM methodologies, and his focus on assisting indie developers in the gaming industry.

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