Kevin Fairbairn

Kevin Fairbairn

Senior Game Designer @ Embark Studios

About Kevin Fairbairn

Kevin Fairbairn is a Senior Game Designer with extensive experience in the gaming industry, currently working at Embark Studios in Stockholm. He has held various positions at notable companies including Ubisoft, Lionhead Studios, and Electronic Arts, and possesses strong skills in programming and systems design.

Current Role at Embark Studios

Kevin Fairbairn serves as a Senior Game Designer at Embark Studios, a position he has held since 2022. Located in Stockholm, Sweden, he contributes to the development of innovative gaming experiences. His role involves overseeing design elements and collaborating with cross-functional teams to ensure high-quality game production.

Previous Experience at Ubisoft Singapore

Fairbairn has extensive experience at Ubisoft Singapore, where he worked in various capacities. He began as a Game Designer in 2014, transitioning to Senior Game Designer from 2015 to 2018, and again from 2018 to 2019. He also held the position of Lead Game Designer for a year during this period. His tenure at Ubisoft Singapore provided him with a solid foundation in game design and development.

Background in Game Design at Lionhead Studios

At Lionhead Studios, Fairbairn held multiple roles, including Content Designer, Technical Designer, and Standard Scripter from 2009 to 2013. His experience at Lionhead contributed to his skills in systems design and gameplay scripting, enhancing his overall expertise in the gaming industry.

Education in Computer Games Software Development

Kevin Fairbairn studied Computer Games Software Development at The University of Bolton from 2003 to 2006, earning a 2:2 degree. This academic background laid the groundwork for his career in game design, equipping him with essential programming skills and knowledge in game development.

Technical Skills and Expertise

Fairbairn possesses strong technical skills in C/C++ programming and writing, along with expertise in systems design and Unreal Engine. His extensive experience in technical and gameplay scripting across various languages has enabled him to lead complex design topics effectively, adapting to different team sizes and project requirements.

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