Paul Van Vulpen

Paul Van Vulpen

Game Programmer @ Embark Studios

About Paul Van Vulpen

Paul Van Vulpen is a game programmer with a diverse background in software engineering and music composition. He has worked for notable companies such as Elekta, Altran, Mobics BV, King, and currently Embark Studios, where he focuses on game architecture design.

Work at Embark Studios

Currently, Paul Van Vulpen serves as a Game Programmer at Embark Studios, a role he has held since 2021. In this position, he has contributed to the development of the meta game of Arc Raiders, utilizing Unreal Engine. His work at Embark Studios reflects his commitment to game architecture design and programming.

Previous Experience in Game Development

Prior to his role at Embark Studios, Paul Van Vulpen worked at King as a C++ Game Developer for the Candy Crush Franchise from 2018 to 2021. His experience in the gaming industry also includes a position as a CUDA Software Development Engineer at Mobics BV in 2016, where he focused on image processing algorithm design and parallel processing.

Education and Expertise

Paul Van Vulpen has a solid educational background in engineering and music. He earned a Bachelor of Engineering (B.Eng.) in Embedded Systems Engineering from Hogeschool van Arnhem en Nijmegen, graduating cum laude in 2016. He also completed his Propedeuse cum laude in Embedded Software Engineering at Christelijke Hogeschool Windesheim. Additionally, he holds a Master of Arts (M.A.) in Music Theory and Composition from Hogeschool voor de Kunsten Utrecht.

Internship Experience

Paul Van Vulpen gained valuable experience through internships early in his career. He interned at Altran as an embedded systems software engineer from 2015 to 2016 and at Mobics BV as an intern focused on CUDA and image processing algorithm design for 11 months in 2016. These roles provided him with foundational skills in software development.

Background in Music Composition

In addition to his technical expertise, Paul Van Vulpen has a background in music composition and production. He studied at ArtEZ Hogeschool voor de Kunsten, where he achieved a Propedeuse in classical music with a focus on piano. His education in music theory and composition further complements his engineering skills.

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