Tom Van Dijck
About Tom Van Dijck
Tom Van Dijck is a Senior Software Engineer with extensive experience in the gaming industry, having worked for companies such as Blizzard Entertainment, Electronic Arts, and DICE. He currently holds a position at Embark Studios in Stockholm, Sweden.
Current Role at Embark Studios
Tom Van Dijck currently holds the position of Senior Software Engineer at Embark Studios. He has been with the company since 2020, contributing to various projects and initiatives in the gaming industry. His expertise in software engineering plays a significant role in the development processes at Embark Studios, which is known for its innovative approach to game design.
Previous Experience at DICE
Before joining Embark Studios, Tom worked at DICE (EA Digital Illusions CE AB) as a Senior Software Engineer from 2018 to 2020. During his two years at the company, he contributed to the development of high-profile gaming titles, leveraging his extensive experience in software engineering to enhance game performance and user experience.
Tenure at Blizzard Entertainment
Tom Van Dijck has a notable history with Blizzard Entertainment, where he served as a Senior Software Engineer. His first tenure was from 2014 to 2017, lasting three years in Irvine, California. He returned for a brief period from 2011 to 2012, contributing to various projects during his time with the company.
Educational Background in Computer Science
Tom studied Computer Science at Hogeschool van Utrecht, where he earned his Bachelor's degree from 1997 to 2001. His education provided a strong foundation in software development principles and practices, which he has applied throughout his career in the gaming industry.
Career History in the Gaming Industry
Tom Van Dijck has extensive experience in the gaming industry, having worked for several prominent companies. He held the position of Senior Software Engineer at Electronic Arts from 2005 to 2011 and at Sony Computer Entertainment America LLC from 2013 to 2014. Additionally, he served as Lead Engineer at Playlogic Game Factory from 2003 to 2006, further establishing his expertise in software engineering.