Facundo Della Rosa

Facundo Della Rosa

.Net Developer @ Endava

About Facundo Della Rosa

Facundo Della Rosa is a .NET Developer currently working at Endava in Rosario, Santa Fe, Argentina. He has extensive experience in Unity 3D, C#, .Net, and Xamarin Forms, and has previously worked at Accenture, Ministerio de Educación de Santa Fe, UAI Games, and Robotto Studio.

Current Company

Facundo Della Rosa is currently working as a .NET Developer at Endava. He joined the company in October 2021 and is based in Rosario, Santa Fe, Argentina. His role at Endava involves leveraging his extensive experience in .NET technologies for various projects.

Previous Experience at Accenture

Facundo Della Rosa worked as a .NET Developer at Accenture for 7 years, from 2014 to 2021. During his tenure at Accenture, he was based in Rosario, where he applied his proficiency in .NET development to numerous projects and initiatives.

Education and Expertise

Facundo Della Rosa studied at Universidad Abierta Interamericana, where he achieved a degree in Ingeniería en Sistemas Informático from 2008 to 2012. His coursework included subjects such as Inglés, Física, Matemática, Programación, Probabilidad y Estadísticas, and Electromagnetismo. Prior to this, he studied at Instituto Belgrano, earning a degree as Analista en Diseño Digital, focusing on Inglés, Modelado y Animación 3d, Marketing, Gráfica, Visión, and Fotografía, from 2005 to 2007.

Experience in Video Game Development

Facundo Della Rosa has experience in video game development, having worked for the Ministerio de Educación de Santa Fe as a Video Game Developer from 2014 to 2015. He further honed his skills at UAI Games as a Programmer in C# with Unity, a 3D Artist using 3ds Max, Maya, and ZBrush, and a Texturizer using Photoshop from 2011 to 2012.

3D Art and Animation Background

In 2011, Facundo Della Rosa worked as a 3D Animator at Robotto Studio for 6 months. Throughout his career, he has gained significant expertise in 3D modeling and texturizing, using tools such as 3ds Max, Maya, ZBrush, and Photoshop. This background in 3D art and animation complements his technical skills in software development.

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