Benjamin Huyghe

Benjamin Huyghe

Multiplayer Level Designer @ Final Strike Games

About Benjamin Huyghe

Benjamin Huyghe is a Multiplayer Level Designer with experience at Microsoft and Final Strike Games. He specializes in designing innovative play spaces for multiplayer shooters, focusing on enhancing player engagement.

Work at Final Strike Games

Benjamin Huyghe has been employed at Final Strike Games as a Multiplayer Level Designer since 2021. In this role, he focuses on creating engaging multiplayer environments that enhance the overall gameplay experience. His work contributes to the development of innovative play spaces tailored for multiplayer shooters, aligning with the company's commitment to delivering high-quality gaming experiences.

Previous Experience at Microsoft

Prior to his current position, Benjamin Huyghe worked at Microsoft in various capacities. He served as a Quality Assurance Tester from 2015 to 2019 for four years in Vancouver, British Columbia. In 2020, he transitioned to the role of Multiplayer Level Designer at Microsoft, where he worked for ten months. His experience at Microsoft provided him with a solid foundation in game design and quality assurance.

Education and Expertise

Benjamin Huyghe specializes in designing play spaces for multiplayer shooters. His expertise lies in creating innovative gameplay experiences that enhance player engagement. This specialization is evident in his work at both Microsoft and Final Strike Games, where he applies his skills to develop compelling multiplayer environments.

Background

Benjamin Huyghe has a background in game design, with a focus on multiplayer environments. His career began at Microsoft, where he gained valuable experience in quality assurance and level design. His work has consistently centered around enhancing player experiences in multiplayer settings, reflecting his strong interest in the field.

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