Nathan Martinez

Nathan Martinez

Senior Character Artist @ Final Strike Games

About Nathan Martinez

Nathan Martinez is a Senior Character Artist currently employed at Final Strike Games in Bellevue, Washington. He has a background in 3D modeling and texturing, with previous experience at various companies and a strong educational foundation in graphic design and multimedia.

Work at Final Strike Games

Nathan Martinez currently holds the position of Senior Character Artist at Final Strike Games, a role he has occupied since 2020. His responsibilities include creating and developing character models for various projects. Prior to this position, he worked as a 3D Character Artist at the same company from 2018 to 2020. His experience in character design and modeling contributes to the studio's focus on high-quality game art.

Education and Expertise

Nathan Martinez studied at Pittsburgh Technical Institute, where he earned an Associate degree in Graphic Design/Multimedia Design from 2009 to 2011. He furthered his education at Gnomon School of Visual Effects, focusing on 3D modeling and texturing, and received a certificate from 2012 to 2015. This educational background provides him with a solid foundation in both design principles and technical skills relevant to character art.

Professional Background

Nathan has a diverse professional background in the field of 3D art. He began his career as an Intern 3D Modeler and Texture Artist at Cadnetics Inc. in 2011. He later worked as a Studio Monitor at Pittsburgh Technical Institute for eight months in 2010-2011. His freelance work includes a stint as a 3D Character Artist at Ember Labs Inc. in 2015 and as a 3D Generalist at B O N D in 2016. This range of experiences has equipped him with various skills in character creation and design.

Portfolio and Online Presence

Nathan Martinez maintains a portfolio showcasing his work on ArtStation. This platform allows him to display his character art and connect with other professionals in the industry. His portfolio reflects his expertise in 3D modeling and character design, highlighting his contributions to various projects throughout his career.

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