Nigel Nikitovich
About Nigel Nikitovich
Nigel Nikitovich is a Senior Game Designer at Final Strike Games, with extensive experience in game design and production across several notable companies, including Blizzard Entertainment and Visual Concepts. He has contributed to major titles such as Diablo IV and Overwatch 2, and has a background in film and television production.
Work at Final Strike Games
Nigel Nikitovich currently serves as a Senior Game Designer at Final Strike Games, a position he has held since 2022. Located in Redmond, Washington, he contributes to the development of innovative gaming experiences. His role involves designing gameplay mechanics and collaborating with other team members to enhance the overall player experience.
Previous Experience at Blizzard Entertainment
Nikitovich has extensive experience at Blizzard Entertainment, where he worked in various capacities from 2013 to 2021. He served as a Technical Designer for Diablo III: Reaper of Souls, an Associate Designer on major titles such as Diablo IV and Overwatch 2, and contributed to incubation projects. His work at Blizzard included the development of significant gaming features and user experiences.
Background in Game Design and Film Production
Nikitovich possesses a diverse background that spans both game design and film/TV production. He has worked on notable films and television shows, including '30 Minutes or Less', 'Burlesque', and 'CSI: Miami'. This experience complements his game design skills, allowing him to approach projects with a multifaceted perspective.
Education and Expertise
Nigel Nikitovich studied at Full Sail University, where he earned a B.S. in Computer Animation, focusing on compositing. He also attended Columbia College Chicago, where he studied Film & Media, gaining knowledge in directing, editing, producing, and writing. This educational background supports his expertise in both game design and multimedia production.
Contributions to Major Gaming Projects
Throughout his career, Nikitovich has contributed to the development of several major gaming titles. His involvement includes work on Blizzard Entertainment's Diablo IV, Overwatch 2, and World of Warcraft: Shadowlands. Additionally, he played a role in the production of the Battle.net Desktop App, enhancing user experience and functionality.