Riley Labrecque
About Riley Labrecque
Riley Labrecque is a Principal Engineer at Final Strike Games, where he has worked since 2022. He has extensive experience in network engineering and systems engineering, with proficiency in several programming languages.
Work at Final Strike Games
Riley Labrecque has held multiple roles at Final Strike Games, showcasing a progressive career trajectory. He began as a Client Network Engineer in a remote contract position from 2017 to 2018 for four months. Following this, he continued in the same role from 2018 to 2019 for one year. In 2019, he advanced to the position of Lead Systems Engineer, where he worked remotely for four years until 2023. Currently, he serves as Principal Engineer, a role he has held since 2022 in Bellevue, Washington. His work focuses on game services and developer-facing tools.
Education and Expertise
Riley Labrecque possesses strong proficiency in various programming languages, including C++, Go, C#, Rust, and Python. His expertise spans both high-level system design and low-level debugging and optimization. He emphasizes the importance of using the right tool for the job and demonstrates a capacity for quickly learning new languages and frameworks. This diverse skill set supports his focus on enhancing user experience in game services and developer tools.
Background
Prior to his tenure at Final Strike Games, Riley Labrecque worked at Valve Corporation as a Contract Technical Writer from 2016 to 2017 for one year. This experience contributed to his technical communication skills, which are essential in engineering roles. His career reflects a commitment to projects that aim to make a positive difference in the world, aligning with his professional values.
Achievements
Throughout his career, Riley Labrecque has focused on creating solutions that enhance productivity, saving significant time for users. His contributions in various engineering roles have emphasized user experience and efficiency in game development. His work on developer-facing tools and game services has had a notable impact on the teams and projects he has been involved with.