Alexandre Blaquiere
About Alexandre Blaquiere
Alexandre Blaquiere is a game programmer with extensive experience in the gaming industry, currently employed at Ubisoft Quebec City as a 3D Programmer since 2018 and at Frima since 2015. He holds a Bachelor of Science in Computer Science from Université Laval, where he studied from 2012 to 2015.
Work at Frima
Alexandre Blaquiere has been employed at Frima since 2015, serving as a Game Programmer. His tenure at the company spans nine years, during which he has contributed to various projects in the gaming industry. Prior to his current role, he completed a three-month internship as a Programmer at Frima in 2014, gaining essential experience in game development.
Current Role at Ubisoft Quebec City
Since 2018, Alexandre Blaquiere has worked at Ubisoft in Quebec City as a 3D Programmer. His role involves developing and optimizing 3D graphics for video games. With six years of experience at Ubisoft, he plays a significant part in enhancing the visual aspects of gaming projects.
Education and Expertise
Alexandre Blaquiere studied at Université Laval, where he earned a Bachelor of Science in Computer Science from 2012 to 2015. His education provided him with a solid foundation in programming and game development, equipping him with the skills necessary for his roles in the gaming industry.
Background
Alexandre Blaquiere is based in Quebec, Canada. His career in the gaming industry began with an internship at Frima in 2014, which set the stage for his subsequent roles as a Game Programmer. His professional journey reflects a commitment to advancing his skills and contributing to the field of game development.