Christophe Bergevin
About Christophe Bergevin
Christophe Bergevin is a Game & Level Designer currently employed at Frima in Québec, Canada, where he has worked since 2020. He has a background in video game design and has contributed to projects such as Disciples: Liberation.
Work at Frima
Christophe Bergevin has been employed at Frima as a Game & Level Designer since 2020. In this role, he has contributed to various projects, utilizing his skills in game design and level creation. His experience at Frima includes working on larger productions, which enhances his expertise in the gaming industry. The company is known for its innovative approach to game development, and Bergevin's role supports this mission through his design work.
Previous Experience at Beenox
Before joining Frima, Christophe Bergevin worked at Beenox as a Development Tester from 2019 to 2020. During his six-month tenure, he gained valuable insights into the game development process. This position allowed him to understand the intricacies of game testing and quality assurance, which are essential for ensuring a polished final product.
Educational Background in Game Design
Christophe Bergevin completed his studies in Video Game Conception at Cégep Limoilou, where he earned an Attestation of College Studies (AEC) in 2019. His education focused on both Game Design and Level Design, providing him with a solid foundation in the principles of game development. Prior to this, he studied High-School Mathematics Teaching at UQAM, where he achieved a Baccalaureate from 2011 to 2015.
Experience in Game Development
Bergevin has experience designing levels for both mobile and online platform games. His work includes being a Level Designer on the game Disciples: Liberation, which is noted for being a larger production compared to other projects he has worked on. This experience has equipped him with the skills necessary to create engaging and immersive gaming experiences.