Etienne Vanier

Etienne Vanier

Technical Artist @ Frima

About Etienne Vanier

Etienne Vanier is a Technical Artist based in Quebec, Canada, with over a decade of experience in the gaming industry. He has contributed to notable projects such as 'Outward' and 'God Factory', and maintains a portfolio on ArtStation showcasing his work.

Work at Frima

Etienne Vanier has been employed at Frima since 2019 as a Technical Artist. His role involves working on various aspects of game development, including character and environment design. He previously worked at Frima as a 3D Artist from 2018 to 2019. During his time at Frima, he contributed to the development of the game 'Outward', where he played a significant role in creating characters, monsters, and environments, as well as working on the game's user interface design.

Education and Expertise

Etienne Vanier studied at Université Laval, where he earned a Bachelor's Degree in Art and Science of Animation from 2007 to 2010. He also attended ENDI (École Nationale en Divertissement Intéractif), achieving an Industrial Certification in 3D and Lead Artist from 2009 to 2010. Additionally, he completed an internship at Ubisoft Québec during the same period, focusing on Environment and 3D Art. He possesses expertise in using software such as Marvelous Designer for 3D modeling and Quixel DDO for texture creation.

Background

Prior to his current role at Frima, Etienne Vanier worked at Nine Dots Studio from 2011 to 2018 as a Lead 2D/3D Artist and UI Artist. His experience in the gaming industry spans over a decade, during which he has developed skills in both 2D and 3D art. He has been involved in various projects, contributing to character and environment design across multiple platforms.

Achievements

Etienne Vanier contributed significantly to the development of the game 'Outward', where he created nearly all characters, monsters, and a large portion of the environment. He also played a key role in the creation of 'God Factory', a space game published by Bandai-Namco, focusing on character and environment modeling. Additionally, he was involved in the development of 'Brand', a small fantasy sidescroller game for Xbox and PC, contributing to character and environment design.

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