Jean Gabriel Fournier Chassé
About Jean Gabriel Fournier Chassé
Jean Gabriel Fournier Chassé is a Technical Artist with extensive experience in game development, currently employed at Unity Technologies as a Rendering Technical Artist. He has worked in various roles across multiple companies, including teaching positions and contributions to both AAA and mobile game projects.
Work at Frima
Jean Gabriel Fournier Chassé has been employed at Frima since 2018, where he serves as a Technical Artist. His role involves leveraging his expertise in both Unreal Engine 4 and Unity to address technical challenges in game development. Prior to this position, he worked at Frima as a VFX Artist for four months in 2018. His ongoing tenure at Frima highlights his commitment to the company and the gaming industry.
Current Role at Unity Technologies
Since 2020, Jean Gabriel Fournier Chassé has held the position of Rendering Technical Artist - Spotlight at Unity Technologies in San Francisco, California. In this role, he applies his technical skills to enhance rendering processes and contribute to the development of Unity's technology. His experience in this position reflects his proficiency in game development and technical artistry.
Teaching Experience
Jean Gabriel Fournier Chassé has been teaching at Collège O'sullivan De Québec since 2019. His role as a teacher allows him to share his knowledge and experience in animation and game development with students. His previous experience as a Unity Assistant and Teacher at Studio Xp from 2017 to 2018 further supports his teaching capabilities.
Education and Expertise
Jean Gabriel Fournier Chassé studied Animation and Art at Université Laval, where he earned a Bachelor's degree from 2015 to 2018. He also studied Animation at Cégep Limoilou from 2011 to 2014. His educational background provides a solid foundation for his expertise in both Unreal Engine 4 and Unity, enabling him to tackle significant technical challenges in the gaming industry.
Professional Background
Jean Gabriel Fournier Chassé has a diverse professional background in the gaming industry. He has worked as a Research Assistant and 3D Artist at Université Laval in 2017, and as a Unity Developer at Mixa Vision for two months in 2018. Additionally, he served as a Development Tester at Beenox in 2015. His experiences across various roles and companies showcase his versatility and adaptability in the field.