Mathieu Dunlay

Game Programmer @ Frima

About Mathieu Dunlay

Mathieu Dunlay is a game programmer with extensive experience in the video game industry, currently working at Frima since 2020. He has held various roles, including software engineer and lead video game software engineer, and has worked with major companies such as Zynga, Disney, and Riot Games.

Current Role at Frima

Mathieu Dunlay has been employed as a Game Programmer at Frima since 2020. In this role, he contributes to the development of video games, leveraging his extensive programming skills and experience in the gaming industry. His tenure at Frima marks a significant period in his career, where he applies his knowledge to create engaging gaming experiences.

Previous Experience in Game Development

Prior to his current position, Mathieu Dunlay worked at several notable companies in the gaming sector. He served as a Lead Video Game Software Engineer at Frima Studio from 2008 to 2015, followed by a role as a Video Game Programmer at Sabotage Studio Inc. from 2017 to 2019. Additionally, he worked as a Software Engineer at Bkom from 2015 to 2017. His diverse roles have provided him with a comprehensive understanding of game development processes.

Contract Work with Major Gaming Companies

Mathieu Dunlay has gained valuable experience by working as a contractor for prominent gaming companies, including Zynga, Disney, and Riot Games. This experience has allowed him to collaborate on various projects, enhancing his skills and understanding of different gaming platforms and development methodologies.

Educational Background in Game Programming

Mathieu Dunlay studied at College Bart, where he focused on Computer Games and Programming Skills. He completed an Attestation of College Studies (AEC) in this field from 2007 to 2008. His education provided a foundation for his career in game programming, equipping him with essential technical skills.

Early Career in Game Development

Mathieu Dunlay began his career by developing a flash-based massively multiplayer online game (MMOG). This early experience laid the groundwork for his future roles in the gaming industry, as he transitioned to developing games for Facebook and mobile platforms, showcasing his adaptability to various gaming technologies.

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