Maxime Zobenbueler
About Maxime Zobenbueler
Maxime Zobenbueler is a game programmer currently employed at Frima in Quebec, Canada, where he has worked since 2022. He has a background in quality assurance and level design, with prior roles at AZUR Group inc., Bug-Tracker, and Le Campus ADN.
Work at Frima
Maxime Zobenbueler currently works at Frima as a Game Programmer, a position he has held since 2022. Prior to this role, he worked at Frima as a QA Technician from 2020 to 2022. His experience at Frima spans a total of four years, contributing to various projects within the company. Frima is known for its focus on game development, and Zobenbueler's role as a programmer involves coding and implementing game features.
Previous Employment Experience
Before joining Frima, Zobenbueler worked at AZUR Group inc. as a QA Analyst from 2018 to 2020. He also served as a Level Designer - Programmer at Le Campus ADN for a brief period in 2016. Additionally, he worked at Bug-Tracker as a Functionality Tester from 2016 to 2018. His roles in quality assurance and game design have provided him with a broad understanding of the game development lifecycle.
Education and Expertise
Zobenbueler studied Level Design and Scripting at Campus ADN, where he completed an AEC in 2016. His educational background also includes a Brevet de Technicien Supérieur in Audiovisuel with a focus on sound, obtained from Lycée des Arènes between 2009 and 2011. He possesses expertise in game programming using C# within the Unity engine, which supports his work in game development.
Background in Game Development
Maxime Zobenbueler transitioned from a career in performance art to video game development after moving to Montreal in 2014. This shift has allowed him to combine his creative mindset with technical skills in game and level design. His personal game development projects are showcased on a dedicated portfolio website, reflecting his commitment to the field.
Skills and Teamwork Abilities
Zobenbueler is known for his creative mindset and effective teamwork abilities. His experience in various roles within the gaming industry has honed his skills in collaboration and problem-solving, essential for successful game development. He demonstrates strong capabilities in both game and level design, contributing to his effectiveness as a programmer.