Nicolas Potvin

Game Programmer @ Frima

About Nicolas Potvin

Nicolas Potvin is a game programmer currently employed at Frima in the Greater Quebec City Metropolitan Area. He has a background in video game programming and has held various roles in the gaming industry, including positions at CGI and Activision.

Current Role at Frima

Nicolas Potvin has been employed as a Game Programmer at Frima since 2020. He works in the Greater Quebec City Metropolitan Area, contributing to the development of video games. His role involves programming tasks that require technical skills and creativity, aligning with the company's focus on innovative gaming experiences.

Previous Experience at CGI

Before joining Frima, Nicolas worked at CGI as a Programming Analyst from 2017 to 2020. During his three years at the company, he was based in Quebec, Quebec, Canada. His responsibilities included analyzing programming requirements and implementing solutions to meet project goals.

Education in Video Game Programming

Nicolas studied at College Bart, where he completed a College Degree in Video Game Oriented Programming from 2014 to 2015. This one-year program focused on the principles of video game programming and integration, equipping him with the foundational skills necessary for his career in game development.

Career Background in Gaming Industry

Nicolas has a diverse background in the gaming industry. He worked at Activision as a QA Tester from 2012 to 2014 and later as a Tester Editor for three months in 2014. His early experience also includes a role as a Supervisor at Familiprix for five months in 2012, showcasing his versatility in different work environments.

Problem-Solving Skills

Nicolas Potvin possesses strong problem-solving abilities, particularly in adapting to complex challenges. He demonstrates resourcefulness in finding solutions, even when issues extend beyond his immediate expertise. His enjoyment of puzzles reflects his analytical mindset and commitment to overcoming obstacles in his work.

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